NicoyouGame
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Documentation
Documentation
Index
Namespaces
game_
lib
Enumerations
BUTTON_
STATUS
DIRECTION
SHAPE_
TYPE
Classes
Animated
Clickable
Button
Button
Status
Circle
Clickable
Button
Clickable
Button
Group
Collision
Color
Debug
Timer
Direction
Dot
Font
Random
Rectangle
Shape
Square
Text
Data
Tween
Tween
Angle
Tween
Color
Tween
Event
Base
Tween
Event
Color
Tween
Event
Vector2
Tween
Number
Tween
Vector2
Vector2
Interfaces
Array
Canvas
Rendering
Context2D
DOMRect
Read
Only
Math
Number
Constructor
copyable_
t
split9_
images_
t
text_
data_
template_
t
Type Aliases
angle_
t
float
int
key_
code_
t
value_
t
Variables
Array
COLOR_
MAX
Canvas
Rendering
Context2D
DEFAULT_
FONT_
NAME
DEFAULT_
FONT_
SIZE
DOMRect
Read
Only
GAME_
LIBRARY_
VERSION
KEY_
CODE
KEY_
INPUT_
MAX
Math
TAG_
PATTERN
TEXT_
BREAK_
MARGIN
Functions
approach_
angle
approach_
num
browser_
pos_
to_
canvas
convert_
image_
bright
date_
to_
string
game_
lib_
init
game_
lib_
update
generate_
2d_
array
get_
2point_
touch
get_
angle_
diff
get_
cubic_
bezier_
point
get_
ease_
out_
elastic
get_
from_
local_
storage
get_
key
get_
key_
long_
press
get_
keys
get_
keys_
long_
press
get_
mouse_
click
get_
mouse_
pos
get_
mouse_
release
get_
mouse_
right_
click
get_
mouse_
right_
release
get_
mouse_
wheel
get_
no_
2point_
touch
get_
no_
touch
get_
pinch_
out
get_
rand
get_
rand_
bool
get_
rand_
int
get_
rand_
int_
w
get_
rand_
w
get_
slow_
stop
get_
slow_
stop_
add_
from_
count
get_
touch
get_
touch_
move
get_
touch_
num
get_
touch_
pos
key_
disable
key_
enable
key_
input_
increment
key_
input_
set
key_
input_
update
millisecond_
to_
str
mouse_
input_
update
print_
error_
log
print_
log
random_
choice_
ratio_
index
str_
format
touch_
input_
update
zero_
pad
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